Refresh rate and the chart that lies by omission
Posted: Fri Oct 30, 2026 1:04 pm
Refresh rate and the chart that lies by omission
Monitors draw a fixed number of frames per second. A chart receiving 15 ticks per second on a 60 Hz screen can't show every tick. Several updates are merged into a single redraw, and the eye sees a smoothed version of what happened.
During bursts, the gap grows. A spike that arrives in 30 milliseconds may appear as a single jump on the screen, though the data underneath had a clear sequence.
Platforms add their own throttling. Many limit chart redraws to a few times per second to save CPU. The price in the corner updates quickly, while the candle redraws lazily. The two can disagree for a moment.
For judging the exact order of events, a screen is the wrong instrument. The data file is the right one.
Still, a higher refresh rate gives a more faithful picture in live trading and reduces eye fatigue. A modern gaming monitor is inexpensive and relevant.
Another detail is the tearing and stuttering that appear when the graphics driver or an overloaded CPU can't keep up, giving the impression of lag that isn't in the feed.
Is the main monitor's refresh rate high, and is chart throttling set in the platform?
Monitors draw a fixed number of frames per second. A chart receiving 15 ticks per second on a 60 Hz screen can't show every tick. Several updates are merged into a single redraw, and the eye sees a smoothed version of what happened.
During bursts, the gap grows. A spike that arrives in 30 milliseconds may appear as a single jump on the screen, though the data underneath had a clear sequence.
Platforms add their own throttling. Many limit chart redraws to a few times per second to save CPU. The price in the corner updates quickly, while the candle redraws lazily. The two can disagree for a moment.
For judging the exact order of events, a screen is the wrong instrument. The data file is the right one.
Still, a higher refresh rate gives a more faithful picture in live trading and reduces eye fatigue. A modern gaming monitor is inexpensive and relevant.
Another detail is the tearing and stuttering that appear when the graphics driver or an overloaded CPU can't keep up, giving the impression of lag that isn't in the feed.
Is the main monitor's refresh rate high, and is chart throttling set in the platform?