Zero edge, 8% target, 10% max loss: a 56% pass rate that falls to 17% with 0.1R costs
Posted: Thu Oct 29, 2026 11:18 am
Zero edge, 8% target, 10% max loss: a 56% pass rate that falls to 17% with 0.1R costs
Here's a pass probability calculation for a trader with no edge at all, because it shows what the rules do by themselves.
Set it up like this. Each trade risks 1% of the starting balance and either wins 1% or loses 1%, equal odds. The evaluation is passed at +8% and failed at minus 10%. That's a gambler's ruin problem, and the chance of reaching +8 before minus 10 is 10 / (8 + 10) = 55.6%. So a coin flipper passes more than half the time. On average it takes about 80 trades.
Now charge a cost of 0.1R per trade, which is 0.1% of the account. That's about 1 pip of spread and commission on a 10 pip stop. A win becomes +0.9% and a loss minus 1.1%. I ran the exact probabilities with a short script instead of a simulation: the pass rate drops from 55.6% to 16.7%. A tenth of a percent a trade cuts the pass rate by two thirds.
Add a limit of 60 trades, as a stand-in for a time limit. Without costs the pass rate is 30.5%. With costs it's 10.4%. At 100 trades it's 42.1% and 13.8%.
There's no edge anywhere in this, so a real trader should do better than these numbers. But the gap between 56% and 17% shows what costs do inside a narrow rule set, and it's why spread and commission belong in the plan before the strategy does.
Here's a pass probability calculation for a trader with no edge at all, because it shows what the rules do by themselves.
Set it up like this. Each trade risks 1% of the starting balance and either wins 1% or loses 1%, equal odds. The evaluation is passed at +8% and failed at minus 10%. That's a gambler's ruin problem, and the chance of reaching +8 before minus 10 is 10 / (8 + 10) = 55.6%. So a coin flipper passes more than half the time. On average it takes about 80 trades.
Now charge a cost of 0.1R per trade, which is 0.1% of the account. That's about 1 pip of spread and commission on a 10 pip stop. A win becomes +0.9% and a loss minus 1.1%. I ran the exact probabilities with a short script instead of a simulation: the pass rate drops from 55.6% to 16.7%. A tenth of a percent a trade cuts the pass rate by two thirds.
Add a limit of 60 trades, as a stand-in for a time limit. Without costs the pass rate is 30.5%. With costs it's 10.4%. At 100 trades it's 42.1% and 13.8%.
There's no edge anywhere in this, so a real trader should do better than these numbers. But the gap between 56% and 17% shows what costs do inside a narrow rule set, and it's why spread and commission belong in the plan before the strategy does.